Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| BL1 | Strike the Head | Score this immediately after an enemy fighter is slain by a friendly fighter if the target was a leader (<img src="/img/leader.png">) or the target's Health characteristic was equal to or greater than the attacker's. | 1 | - |
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| BL2 | Branching Fate | Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog (<img src="/img/underdog.png">), the Attack roll can contain 2 or more dice instead. | 1 |
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| BL3 | Perfect Strike | Score this immediately after you make an Attack roll if all of the results were successes. | 1 | - |
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| BL4 | Critical Effort | Score this immediately after you make an Attack roll if any of the results was a <img src='/img/critical-hit.png'>. | 1 |
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| BL5 | Get Stuck In | Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 |
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| BL7 | Keep Choppin' | Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
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| BL8 | Fields of Blood | Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
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| BL9 | Go All Out | Score this in an end phase if 5 or more fighters have Move and/or Charge tokens. | 1 | - |
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| BL10 | On the Edge | Score this in an end phase if any enemy fighters are vulnerable. | 1 | - |
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| BL12 | Annihilation | Score this in an end phase if each enemy fighter is slain. | 5 | - |
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| RG2 | Best Foot Forward | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RG9 | Overwhelming Presence | Score this in an end phase if each friendly fighter is enraged and there are no fighters holding treasure tokens. | 2 | - |
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| RG12 | Unrelenting Massacre | Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| BL14 | Twist the Knife | Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous (<img src="/img/grievous.png">) for that Attack. | - |
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| BL15 | Lure of Battle | Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. | - |
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| BL16 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| BL18 | Illusory Fighter | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Pick a friendly fighter. Remove that fighter from the battlefield, and then place that fighter in an empty starting hex in friendly territory. | - |
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| BL19 | Wings of War | Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. |
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| BL20 | Shields Up! | Pick a friendly fighter. Give that fighter a Guard token. | - |
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| BL22 | Healing Potion | Pick a friendly fighter. Heal that fighter. If you are the underdog (<img src="/img/underdog.png">), you can roll a Save dice. On a <img src="/img/shield.png"> or <img src="/img/critical-hit.png">, heal that fighter again. | - |
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| RG14 | Honed Reflexes | <b>Domain:</b> Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| RG15 | Knife to the Heart | Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. | - |
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| RG20 | Venting Strike | Play this immediately after you pick a melee weapon as part of an Attack made by an enraged friendly fighter. That weapon has +1 Attack dice for that Attack. Immediately after that Attack, remove that fighter's Rage tokens. | - |
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| RG21 | What Pain? | Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. | - |
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| BL23 | Brawler | This fighter cannot be Flanked or Surrounded. | 1 | - |
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| BL24 | Hidden Aid | Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| BL25 | Accurate | <b>Strike True:</b> After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
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| BL26 | Great Strength | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">). | 2 | - |
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| BL29 | Duellist | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| BL31 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| BL32 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| RG23 | Agile | <b>Deft:</b> After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| RG28 | Haymaker | This fighter's melee weapons (excluding Upgrades) have the Lethal (<img src="/img/lethal.png">) Weapon ability. After this fighter make a successful Attack with Lethal, discard this card.<br> <b>Lethal: (<img src="/img/lethal.png">)</b> That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. | 2 |
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| RG31 | Stubborn to the Bone | While this fighter is enraged, this fighter cannot be pushed or given Stagger tokens. | 1 | - |
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| RG32 | United in Anger | <b>Rally Together:</b> Immediately after an enraged friendly fighter is pushed, you can push this fighter up to 1 hex closer to that fighter. | 1 | - |
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