Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
|---|---|---|---|---|---|---|
| CC1 | Spread Havoc | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase. Gain a number of Glory points equal to your Cataclysm value, to a maximum of 2. | 0 | - |
|
|
| CC4 | Wreckers | Score this in an end phase if the number of damaged and/or slain enemy fighters is greater than your Cataclysm value. | 2 | - |
|
|
| CC7 | Collateral Damage | Score this immediately after you advance your Cataclysm tracker 1 step as a result of a friendly fighter being slain. If you are the underdog (<img src="/img/underdog.png">), score this after you advance your Cataclysm tracker 1 step for any reason instead. | 1 | - |
|
|
| CC9 | Shocking Assault | Score this immediately after your opponent's Action step if your warband holds all of the treasure tokens in neutral territory. | 1 | - |
|
|
| CC11 | The Perfect Cut | Score this immediately after a friendly fighter's successful melee Attack if no result in the target's Save roll was a success. | 1 | - |
|
|
| CC12 | Overwhelming Force | Score this immediately after a friendly fighter's successful melee Attack if the Attack roll contained 4 or more dice. | 1 | - |
|
|
| WR1 | Alone in the Dark | Score this in an end phase if no fighters are adjacent. | 2 | - |
|
|
| WR2 | Bloody and Bruised | Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
|
|
| WR4 | Living on the Edge | Score this in an end phase if a vulnerable friendly fighter is in enemy territory. | 2 | - |
|
|
| WR5 | Low on Options | Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
|
|
| WR7 | Ploymaster | Score this in an end phase if you played 3 or more Ploys this battle round. | 1 | - |
|
|
| WR10 | Stay Close | Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
|
|
| CC16 | Total Collapse | Roll a number of Attack dice equal to your Cataclysm value. If the roll contains <img src='img/sword.png'> or <img src='img/critical-hit.png'>, pick a fighter. If you picked a friendly fighter, you can inflict damage on that fighter up to your Cataclysm value instead. | - |
|
||
| CC19 | Raging Tremors | Pick a number of enemy fighters up to your Cataclysm value. Give each of those fighters a Stagger token. | - |
|
||
| CC22 | Improvised Attack | Pick a friendly fighter. That fighter immediately Attacks with the following weapon, where X is your Cataclysm value.<br><b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>X <img src='img/inv-damage.png'>1</p>This weapon cannot be modified. | - |
|
||
| WR14 | Damned if you Do | Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
|
||
| WR16 | Fault Lines | Pick an undamaged enemy fighter. Inflict 1 damage on that fighter. Then, your opponent can pick a fighter. Inflict 1 damage on that fighter. | - |
|
||
| WR17 | Fireproof | The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - |
|
||
| WR18 | Flee! | Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - |
|
||
| WR19 | Ominous Rumbling | Your opponent must pick 1 of the following abilities for you to resolve:<br>Pick 2 enemy fighters. Give each of those fighters a Stagger token. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
|
||
| WR21 | Vicious Intent | Play this immediately after you pick a melee weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If the target is undamaged, that weapon has +2 Attack dice for that Attack instead. | - |
|
||
| WR22 | Volcanic Eruption | Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. |
|
|||
| CC24 | Visions of Ruin | This fighter has +X Move, where X is your cataclysm value.<br>Immediately after this fighter Moves, give this fighter a Stagger token. | 1 | - |
|
|
| CC26 | Driven by Pain | <b>Insensate:</b>Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
|
|
| CC28 | Utter Conviction | This fighter's Save characteristic is X, where X is your Cataclysm value, and cannot be modified further.<br>This fighter cannot use Critical Weapon abilities. | 1 | - |
|
|
| CC30 | Great Fortitude | This fighter has +1 Health. | 2 | - |
|
|
| CC32 | Desperate Rage | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>3</p>Immediately after this fighter has Attacked with this weapon, inflict 1 damage on this fighter. | 1 | - |
|
|
| WR24 | Desperate Defence | While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 |
|
||
| WR26 | Great Speed | This fighter has +1 Move. | 0 | - |
|
|
| WR29 | Rock-splitting Tread | <b>Stomp:</b> Immediately after your last Action step in a battle round, pick an adjacent enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. Then, roll an Attack dice. On an <img src='img/hammer.png'>, discard this card. | 1 | - |
|
|
| WR31 | Unstoppable | While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
|
|
| WR32 | Wary Tread | You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 2 | - |
|