Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| DY1 | Aggressive Unity | Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
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| DY3 | Closed Down | Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 |
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| DY5 | Helping Hand | Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any <img src="/img/single-support.png">. | 1 | - |
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| DY6 | Hemmed In | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) was slain by a united friendly fighter this battle round. | 2 | - |
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| DY8 | Infiltrate | Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY9 | Outmuscle | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. | 2 | - |
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| DY10 | Tag Team | Score this immediately after a friendly fighter's successful Attack if they have no Move or Charge tokens and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL6 | Strip the Realm | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL12 | Careful Survey | Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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| DY14 | Army of Two | Pick a friendly fighter. That fighter is united in the next turn. | - |
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| DY15 | Brother-in-Arms | Play this immediately before you pick a melee weapon as part of a united friendly fighter's Attack. Pick a united friendly fighter adjacent to the attacker. Use 1 of that fighter's melee weapons for that Attack instead. |
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| DY16 | Defiant Duo | Pick 2 adjacent united friendly fighters. If you are the underdog (<img src="/img/underdog.png">), pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - |
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| DY17 | Out of Nowhere | Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to <img src="/img/single-support.png"> or <img src="/img/double-support.png">. | - |
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| DY20 | Take One for the Team | Play this immediately after a united friendly fighter is picked to be the target of an Attack. Pick a united friendly fighter adjacent to the target and within range of the weapon being used for the Attack. That fighter must be the target of that Attack instead. | - |
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| DY22 | Unified Front | United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL16 | Crumbling Mine | Pick a treasure token that is not held. Flip that treasure token. | - |
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| PL17 | Explosive Charges | <b>Domain:</b> Friendly fighters have +1 Move while using Charge abilities. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL19 | Brash Scout | Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog (<img src="/img/underdog.png">), you can re-roll each dice in that Attack roll instead. | - |
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| PL21 | Tunnelling Terror | Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. | - |
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| DY23 | Battering Ram | Attack rolls made for this fighter as part of melee Attacks always count as having more <img src="/img/critical-hit.png"> than the Save roll for purposes of Stand Fast and Overrun. | 1 |
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| DY24 | Coordinated Deathblow | This weapon has Grievous (<img src="/img/grievous.png">) while this fighter is united. | 2 | - |
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| DY25 | Duellist | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| DY27 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| DY28 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| DY32 | Titan of Combat | This fighter is united. | 1 | - |
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| PL23 | Great Speed | This fighter have +1 Move. | 0 | - |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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