Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
|---|---|---|---|---|---|---|
| DY1 | Aggressive Unity | Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
|
|
| DY3 | Closed Down | Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 |
|
||
| DY4 | Got Your Back! | Score this immediately after an enemy fighter's failed Attack if the target was a unite friendly fighter. | 1 | - |
|
|
| DY5 | Helping Hand | Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any <img src="/img/single-support.png">. | 1 | - |
|
|
| DY8 | Infiltrate | Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
|
|
| DY9 | Outmuscle | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. | 2 | - |
|
|
| EK1 | Aggressive Defender | Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 |
|
||
| EK4 | Calm Before the Storm | Score this in an end phase if there are any damaged fighters and those fighters are not adjacent. | 2 |
|
||
| EK5 | Double Team | Score this immediately after a friendly fighter's successful Attack if the target was Flanked by a friendly fighter. | 1 | - |
|
|
| EK6 | Immovable | Score this immediately after an opponent's Action step if a friendly fighter was the target of an Attack in that Action step while they were tempered and the target was not slain. | 1 | - |
|
|
| EK8 | Risky Position | Score this in an end phase if a tempered friendly fighter is in enemy territory. | 1 | - |
|
|
| EK10 | Trial of the Tempered | Score this in an end phase if each fighter is tempered. | 3 | - |
|
|
| EK11 | Two-pronged Assault | Score this in an end phase if 2 or more tempered friendly fighters are in enemy territory. | 1 | - |
|
|
| DY14 | Army of Two | Pick a friendly fighter. That fighter is united in the next turn. | - |
|
||
| DY16 | Defiant Duo | Pick 2 adjacent united friendly fighters. If you are the underdog (<img src="/img/underdog.png">), pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - |
|
||
| DY17 | Out of Nowhere | Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to <img src="/img/single-support.png"> or <img src="/img/double-support.png">. | - |
|
||
| DY22 | Unified Front | United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - |
|
||
| EK14 | Fake Out! | Pick an enemy fighter with a Health characteristic of 3 or more that is adjacent to a tempered friendly fighter, and then roll an Attack dice. If the roll contains any <img src='img/hammer.png'> or <img src='img/sword.png'>, inflict 1 damage on that fighter, and then give that fighter a stagger token. If you are the underdog (<img src='img/underdog.png'>), the roll can also contain <img src='img/critical-hit.png'>. | - |
|
||
| EK16 | Opportunity Strikes | Play this immediately after you pick a weapon as part of an Attack for a tempered friendly fighter. That weapon had +1 Attack dice for that Attack. | - |
|
||
| EK17 | Power from Death | Play this immediately after a friendly fighter with a bounty of 1 or more is slain by an enemy fighter, if that fighter was tempered before inflicting the damage that would slay them. Draw up to 3 Power cards. | - |
|
||
| EK18 | Running Riot | Play this immediately after a tempered friendly fighter's successful Attack. Pick another friendly fighter. That fighter is tempered. | - |
|
||
| EK19 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
|
||
| EK21 | Synchronised Effort | Pick 2 tempered friendly fighters within 4 hexes of each other. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
|
||
| DY23 | Battering Ram | Attack rolls made for this fighter as part of melee Attacks always count as having more <img src="/img/critical-hit.png"> than the Save roll for purposes of Stand Fast and Overrun. | 1 |
|
||
| DY24 | Coordinated Deathblow | This weapon has Grievous (<img src="/img/grievous.png">) while this fighter is united. | 2 | - |
|
|
| DY25 | Duellist | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
|
|
| DY28 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
|
|
| DY32 | Titan of Combat | This fighter is united. | 1 | - |
|
|
| EK23 | Dark Horse | This fighter is tempered. | 1 | - |
|
|
| EK24 | Deadly Aim | This fighter's weapons have Ensnare (<img src="img/ensnare.png">). | 1 | - |
|
|
| EK26 | Great Fortitude | This fighter has +1 Health. | 2 | - |
|
|
| EK30 | Parting Shot | <b>Pyrrhic Strike:</b> Immediately after this fighter is slain by an enemy fighter, before removing them from the battlefield, pick an enemy fighter within 2 hexes of them. Give that fighter a stagger token. If this fighter was tempered before inflicting the damage that would slay them, inflict 1 damage on that fighter. | 1 | - |
|
|
| EK32 | Sharpened Points | This fighter's weapons have Cleave (<img src="img/cleave.png">). | 1 | - |
|