Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| EK1 | Aggressive Defender | Score this immediately after a friendly fighter's Attack if the attacker is holding a treasure token. | 1 |
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| EK4 | Calm Before the Storm | Score this in an end phase if there are any damaged fighters and those fighters are not adjacent. | 2 |
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| EK6 | Immovable | Score this immediately after an opponent's Action step if a friendly fighter was the target of an Attack in that Action step while they were tempered and the target was not slain. | 1 | - |
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| EK8 | Risky Position | Score this in an end phase if a tempered friendly fighter is in enemy territory. | 1 | - |
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| EK9 | Sneak Into Position | Score this immediately after an opponent's Action step if 2 or more tempered friendly fighters are adjacent to the same enemy fighter. | 1 | - |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL4 | Desolate Homeland | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL6 | Strip the Realm | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL9 | Delving for Wealth | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. | 1 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| EK14 | Fake Out! | Pick an enemy fighter with a Health characteristic of 3 or more that is adjacent to a tempered friendly fighter, and then roll an Attack dice. If the roll contains any <img src='img/hammer.png'> or <img src='img/sword.png'>, inflict 1 damage on that fighter, and then give that fighter a stagger token. If you are the underdog (<img src='img/underdog.png'>), the roll can also contain <img src='img/critical-hit.png'>. | - |
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| EK16 | Opportunity Strikes | Play this immediately after you pick a weapon as part of an Attack for a tempered friendly fighter. That weapon had +1 Attack dice for that Attack. | - |
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| EK17 | Power from Death | Play this immediately after a friendly fighter with a bounty of 1 or more is slain by an enemy fighter, if that fighter was tempered before inflicting the damage that would slay them. Draw up to 3 Power cards. | - |
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| EK21 | Synchronised Effort | Pick 2 tempered friendly fighters within 4 hexes of each other. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL16 | Crumbling Mine | Pick a treasure token that is not held. Flip that treasure token. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL19 | Brash Scout | Play this immediately after you make an Attack roll for a fighter in enemy territory. Re-roll 1 dice in that Attack roll. If you are the underdog (<img src="/img/underdog.png">), you can re-roll each dice in that Attack roll instead. | - |
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| PL22 | Trapped Cache | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| EK26 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| EK27 | Impervious | While this fighter is tempered, Save rolls for this fighter cannot be affected by Cleave (<img src="img/cleave.png">) and Ensnare (<img src="img/ensnare.png">). | 1 | - |
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| EK30 | Parting Shot | <b>Pyrrhic Strike:</b> Immediately after this fighter is slain by an enemy fighter, before removing them from the battlefield, pick an enemy fighter within 2 hexes of them. Give that fighter a stagger token. If this fighter was tempered before inflicting the damage that would slay them, inflict 1 damage on that fighter. | 1 | - |
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| EK32 | Sharpened Points | This fighter's weapons have Cleave (<img src="img/cleave.png">). | 1 | - |
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| PL23 | Great Speed | This fighter have +1 Move. | 0 | - |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL30 | Excavating Blast | <b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>1</p> This weapon has Stagger (<img src="/img/stagger.png">) while this fighter is in enemy territory. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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