Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL3 | Lost in the Depths | Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. | 1 |
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| PL4 | Desolate Homeland | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL9 | Delving for Wealth | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. | 1 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| RF2 | Arena Mortis | Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - |
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| RF3 | Best Foot Forward | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RF5 | Bloody Momentum | Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - |
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| RF6 | Frenzied Rush | Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - |
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| RF7 | Living Bludgeon | Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory. | 1 | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL21 | Tunnelling Terror | Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. | - |
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| RF13 | Braced | Pick a friendly fighter. Give that fighter a Charge token. | - |
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| RF14 | Catch Weapon | Play this immediately after a fighter's successful Attack. Give that fighter a Charge token. | - |
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| RF15 | Diving In | Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - |
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| RF17 | Lost Legacy | Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. | - |
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| RF20 | Push Through | Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. | - |
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| RF22 | Reckless Attitudes | Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. |
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| PL23 | Great Speed | This fighter have +1 Move. | 0 | - |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL30 | Excavating Blast | <b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>1</p> This weapon has Stagger (<img src="/img/stagger.png">) while this fighter is in enemy territory. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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| RF28 | Headcase | If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. | 0 | - |
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| RF29 | Headlong Charge | This fighter has +2 Move while using the Charge ability. | 0 | - |
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| RF30 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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