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Карты

ID Название Тип Описание ПО FAQ Набор
PL1 Broken Prospects Objective Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. 2 - Pillage and Plunder
PL2 Against the Odds Objective Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. 1 - Pillage and Plunder
PL3 Lost in the Depths Objective Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. 1 ? Pillage and Plunder
PL4 Desolate Homeland Objective Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. 1 - Pillage and Plunder
PL5 Torn Landscape Objective Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. 2 - Pillage and Plunder
PL9 Delving for Wealth Objective <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. 1 - Pillage and Plunder
PL10 Share the Load Objective Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. 1 - Pillage and Plunder
PL11 Hostile Takeover Objective Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. 1 - Pillage and Plunder
RF2 Arena Mortis Objective Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. 2 - Reckless Fury
RF3 Best Foot Forward Objective Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. 1 - Reckless Fury
RF5 Bloody Momentum Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. 2 - Reckless Fury
RF6 Frenzied Rush Objective Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. 1 - Reckless Fury
RF7 Living Bludgeon Objective Score this immediately after an Action step if a friendly fighter has a Guard token and a Charge token and is not in friendly territory. 1 - Reckless Fury
PL13 Sidestep Уловка Pick a friendly fighter. Push that fighter 1 hex. - Pillage and Plunder
PL15 Commanding Stride Уловка Push your leader up to 3 hexes. That push must end in a starting hex. - Pillage and Plunder
PL18 Wary Delver Уловка Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. - Pillage and Plunder
PL21 Tunnelling Terror Уловка Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. - Pillage and Plunder
RF13 Braced Уловка Pick a friendly fighter. Give that fighter a Charge token. - Reckless Fury
RF14 Catch Weapon Уловка Play this immediately after a fighter's successful Attack. Give that fighter a Charge token. - Reckless Fury
RF15 Diving In Уловка Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. - Reckless Fury
RF17 Lost Legacy Уловка Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. - Reckless Fury
RF20 Push Through Уловка Pick a friendly fighter with a Bounty characteristic of 2 or less. Inflict 1 damage on that fighter. In your next Action step, that fighter can use Core abilities as if they did not have any Move or Charge tokens. - Reckless Fury
RF22 Reckless Attitudes Уловка Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. ? Reckless Fury
PL23 Great Speed Upgrade This fighter have +1 Move. 0 - Pillage and Plunder
PL24 Swift Step Upgrade <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. 1 - Pillage and Plunder
PL25 Burrowing Strike Upgrade <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. 1 - Pillage and Plunder
PL27 Canny Sapper Upgrade Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. 0 - Pillage and Plunder
PL28 Impossibly Quick  Upgrade This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. 1 - Pillage and Plunder
PL30 Excavating Blast Upgrade <b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>1</p> This weapon has Stagger (<img src="/img/stagger.png">) while this fighter is in enemy territory. 1 - Pillage and Plunder
PL31 Gloryseeker Upgrade This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. 1 - Pillage and Plunder
RF28 Headcase Upgrade If this fighter has no Charge tokens, instead of playing a Power card in a Power step, you can give this fighter a Charge token. 0 - Reckless Fury
RF29 Headlong Charge Upgrade This fighter has +2 Move while using the Charge ability. 0 - Reckless Fury
RF30 Keen Eye Upgrade This fighter's melee weapons have +1 Attack dice. 2 - Reckless Fury