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Карты

ID Название Тип Описание ПО FAQ Набор
RF2 Arena Mortis Objective Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. 2 - Reckless Fury
RF11 Unrelenting Massacre Objective Score this in an end phase if all fighters have Charge tokens. 3 - Reckless Fury
RF5 Bloody Momentum Objective Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. 2 - Reckless Fury
BL7 Keep Choppin' Objective Score this in an end phase if your warband Attacked 3 or more times this combat phase. 1 - Blazing Assault
BL8 Fields of Blood Objective Score this in an end phase if 4 or more fighters are damaged and/or slain. 1 - Blazing Assault
RF8 Red Aftermath Objective Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. 1 - Reckless Fury
RF1 Aim for the Top Objective Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. 1 - Reckless Fury
RF6 Frenzied Rush Objective Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. 1 - Reckless Fury
RF3 Best Foot Forward Objective Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. 1 - Reckless Fury
BL4 Critical Effort Objective Score this immediately after you make an Attack roll if any of the results was a <img src='/img/critical-hit.png'>. 1 ? Blazing Assault
BL5 Get Stuck In Objective Score this immediately after a friendly fighter's Attack if the target was in enemy territory. 1 ? Blazing Assault
RF9 Sally Forth Objective Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. 1 - Reckless Fury
BL2 Branching Fate Objective Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog (<img src="/img/underdog.png">), the Attack roll can contain 2 or more dice instead. 1 ? Blazing Assault
BL29 Duellist Upgrade <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. 1 - Blazing Assault
BL25 Accurate Upgrade <b>Strike True:</b> After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. 1 - Blazing Assault
BL26 Great Strength Upgrade This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">). 2 - Blazing Assault
BL28 Sharpened Points Upgrade This fighter`s weapons have Cleave (<img src="/img/cleave.png">). 1 - Blazing Assault
BL23 Brawler Upgrade This fighter cannot be Flanked or Surrounded. 1 - Blazing Assault
BL24 Hidden Aid Upgrade Enemy fighters adjacent to this fighter are Flanked. 1 - Blazing Assault
RF24 Bladecatcher Upgrade While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. 1 - Reckless Fury
RF29 Headlong Charge Upgrade This fighter has +2 Move while using the Charge ability. 0 - Reckless Fury
BL31 Great Fortitude Upgrade This fighter has +1 Health. 2 - Blazing Assault
BL32 Keen Eye Upgrade This fighter's melee weapons have +1 Attack dice. 2 - Blazing Assault
BL13 Determined Effort Ploy Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog (<img src="/img/underdog.png">), that weapon has +2 Attack dice for that Attack instead. - Blazing Assault
BL15 Lure of Battle Ploy Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. - Blazing Assault
BL16 Sidestep Ploy Pick a friendly fighter. Push that fighter 1 hex. - Blazing Assault
BL17 Commanding Stride Ploy Push your leader (<img src="/img/leader.png">) up to 3 hexes. That push must end in a starting hex. - Blazing Assault
BL22 Healing Potion Ploy Pick a friendly fighter. Heal that fighter. If you are the underdog (<img src="/img/underdog.png">), you can roll a Save dice. On a <img src="/img/shield.png"> or <img src="/img/critical-hit.png">, heal that fighter again. - Blazing Assault
RF17 Lost Legacy Ploy Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. - Reckless Fury
RF15 Diving In Ploy Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. - Reckless Fury
BL14 Twist the Knife Ploy Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous (<img src="/img/grievous.png">) for that Attack. - Blazing Assault
RF22 Reckless Attitudes Ploy Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. ? Reckless Fury
BL19 Wings of War Ploy Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. ? Blazing Assault