Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| RF2 | Arena Mortis | Objective | Score this in an end phase if all fighters in the same territory have Charge tokens and their total Bounty characteristic is 4 or more. | 2 | - |
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| RF11 | Unrelenting Massacre | Objective | Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| RF5 | Bloody Momentum | Objective | Score this in an end phase if 2 or more friendly fighters with a total Bounty characteristic of 4 or more have Charge tokens and are in enemy territory. | 2 | - |
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| BL7 | Keep Choppin' | Objective | Score this in an end phase if your warband Attacked 3 or more times this combat phase. | 1 | - |
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| BL8 | Fields of Blood | Objective | Score this in an end phase if 4 or more fighters are damaged and/or slain. | 1 | - |
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| RF8 | Red Aftermath | Objective | Score this in an end phase if the total Bounty characteristic of slain enemy fighters is 2 or more. | 1 | - |
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| RF1 | Aim for the Top | Objective | Score this in an end phase if the total Bounty characteristic of slain and/or damaged enemy fighters is 4 or more. | 1 | - |
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| RF6 | Frenzied Rush | Objective | Score this immediately after an Action step if friendly fighters with a total Bounty characteristic of 3 or more have Charge tokens and are in enemy territory. | 1 | - |
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| RF3 | Best Foot Forward | Objective | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| BL4 | Critical Effort | Objective | Score this immediately after you make an Attack roll if any of the results was a <img src='/img/critical-hit.png'>. | 1 |
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| BL5 | Get Stuck In | Objective | Score this immediately after a friendly fighter's Attack if the target was in enemy territory. | 1 |
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| RF9 | Sally Forth | Objective | Score this immediately after your opponent's Action step if a friendly fighter with any Charge tokens holds a treasure token in enemy territory. | 1 | - |
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| BL2 | Branching Fate | Objective | Score this immediately after you make an Attack roll that contained 3 or more dice if each result was a different symbol. If you are the underdog (<img src="/img/underdog.png">), the Attack roll can contain 2 or more dice instead. | 1 |
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| BL29 | Duellist | Upgrade | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| BL25 | Accurate | Upgrade | <b>Strike True:</b> After you make an Attack roll for this fighter, you can immediately re-roll 1 Attack dice in that Attack roll. | 1 | - |
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| BL26 | Great Strength | Upgrade | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">). | 2 | - |
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| BL28 | Sharpened Points | Upgrade | This fighter`s weapons have Cleave (<img src="/img/cleave.png">). | 1 | - |
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| BL23 | Brawler | Upgrade | This fighter cannot be Flanked or Surrounded. | 1 | - |
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| BL24 | Hidden Aid | Upgrade | Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| RF24 | Bladecatcher | Upgrade | While this fighter is the target of an Attack, the attacker cannot use Weapon abilities. | 1 | - |
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| RF29 | Headlong Charge | Upgrade | This fighter has +2 Move while using the Charge ability. | 0 | - |
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| BL31 | Great Fortitude | Upgrade | This fighter has +1 Health. | 2 | - |
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| BL32 | Keen Eye | Upgrade | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| BL13 | Determined Effort | Ploy | Play this immediately after you pick a weapon as part of an Attack. That weapon has +1 Attack dice for that Attack. If you are the underdog (<img src="/img/underdog.png">), that weapon has +2 Attack dice for that Attack instead. | - |
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| BL15 | Lure of Battle | Ploy | Pick 1 friendly fighter that is within 2 hexes of another fighter. Push the other fighter 1 hex closer to that friendly fighter. | - |
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| BL16 | Sidestep | Ploy | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| BL17 | Commanding Stride | Ploy | Push your leader (<img src="/img/leader.png">) up to 3 hexes. That push must end in a starting hex. | - |
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| BL22 | Healing Potion | Ploy | Pick a friendly fighter. Heal that fighter. If you are the underdog (<img src="/img/underdog.png">), you can roll a Save dice. On a <img src="/img/shield.png"> or <img src="/img/critical-hit.png">, heal that fighter again. | - |
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| RF17 | Lost Legacy | Ploy | Play this immediately after you discard a slain friendly fighter's Upgrades. Pick 1 of those Upgrades, put it in your hand then draw 1 Power card. | - |
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| RF15 | Diving In | Ploy | Pick a friendly fighter. Push that fighter up to 2 hexes. That push must end adjacent to any fighters with Charge tokens. | - |
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| BL14 | Twist the Knife | Ploy | Play this immediately after you pick a melee weapon as part of an Attack. That weapon has Grievous (<img src="/img/grievous.png">) for that Attack. | - |
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| RF22 | Reckless Attitudes | Ploy | Enemy fighters cannot use Core abilities other than the Charge ability in the next Action step. |
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| BL19 | Wings of War | Ploy | Play this immediately after you pick a fighter to Move. That fighter has +2 Move for that Move. |
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