Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL3 | Lost in the Depths | Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. | 1 |
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| PL4 | Desolate Homeland | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL6 | Strip the Realm | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL9 | Delving for Wealth | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. | 1 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| WR1 | Alone in the Dark | Score this in an end phase if no fighters are adjacent. | 2 | - |
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| WR2 | Bloody and Bruised | Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
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| WR5 | Low on Options | Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
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| WR10 | Stay Close | Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
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| WR11 | Strong Start | Score this immediately after an enemy fighter is slain if that fighter was the first fighter slain this combat phase. | 1 | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL14 | Prideful Duellist | Play this immediately after a friendly fighter`s Attack if the attacker is in enemy territory. Heal the attacker. | - |
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| PL16 | Crumbling Mine | Pick a treasure token that is not held. Flip that treasure token. | - |
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| PL22 | Trapped Cache | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| WR13 | Confusion | Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
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| WR14 | Damned if you Do | Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
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| WR15 | Deadly Traps | Play this immediately after a friendly fighter's drawn Attack if the target is not vulnerable and was driven back. Inflict 1 damage on the target. | - |
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| WR17 | Fireproof | The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - |
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| WR18 | Flee! | Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - |
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| WR22 | Volcanic Eruption | Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL25 | Burrowing Strike | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png' alt='Hex'>2 <img src='img/inv-sword.png' alt='Sword'>2 <img src='img/inv-damage.png' alt='Damage'>2</p> This weapon has +1 Attack dice while this fighter has any Stagger tokens or is on a feature token. | 1 | - |
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| PL26 | Tough Enough | While this fighter is in enemy territory, Save rolls for this fighter cannot be affected by Cleave (<img src="/img/cleave.png">) and Ensnare (<img src="/img/ensnare.png">). | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL30 | Excavating Blast | <b>Ranged Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>3 <img src='img/inv-hammer.png'>2 <img src='img/inv-damage.png'>1</p> This weapon has Stagger (<img src="/img/stagger.png">) while this fighter is in enemy territory. | 1 | - |
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| WR24 | Desperate Defence | While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 |
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| WR26 | Great Speed | This fighter has +1 Move. | 0 | - |
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| WR31 | Unstoppable | While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
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| WR32 | Wary Tread | You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 2 | - |
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