Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| DY1 | Aggressive Unity | Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
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| DY3 | Closed Down | Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 |
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| DY4 | Got Your Back! | Score this immediately after an enemy fighter's failed Attack if the target was a unite friendly fighter. | 1 | - |
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| DY5 | Helping Hand | Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any <img src="/img/single-support.png">. | 1 | - |
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| DY6 | Hemmed In | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) was slain by a united friendly fighter this battle round. | 2 | - |
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| DY8 | Infiltrate | Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY9 | Outmuscle | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. | 2 | - |
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| DY10 | Tag Team | Score this immediately after a friendly fighter's successful Attack if they have no Move or Charge tokens and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY11 | Tandem Assault | Score this immediately after an enemy fighter is slain by a friendly fighter's Attack if the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| RG2 | Best Foot Forward | Score this immediately after a friendly fighter's successful Attack if that fighter has any Charge tokens and is in enemy territory. | 1 | - |
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| RG6 | No Contest | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) is slain. | 1 | - |
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| RG12 | Unrelenting Massacre | Score this in an end phase if all fighters have Charge tokens. | 3 | - |
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| DY14 | Army of Two | Pick a friendly fighter. That fighter is united in the next turn. | - |
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| DY16 | Defiant Duo | Pick 2 adjacent united friendly fighters. If you are the underdog (<img src="/img/underdog.png">), pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - |
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| DY17 | Out of Nowhere | Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to <img src="/img/single-support.png"> or <img src="/img/double-support.png">. | - |
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| DY19 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| DY22 | Unified Front | United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - |
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| RG14 | Honed Reflexes | <b>Domain:</b> Each time you make a Save roll for an enraged friendly fighter, you can re-roll 1 Save dice in that Save roll. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| RG15 | Knife to the Heart | Pick an enemy fighter that is not vulnerable and that is adjacent to an enraged friendly fighter. Inflict 1 damage on that enemy fighter. Then, remove that friendly fighter's Rage tokens. | - |
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| RG16 | Murderlust | Play this immediately after an enraged friendly fighter's melee Attack fails. Friendly fighters' melee weapons have +1 Attack dice while targeting the target of that failed Attack until the end of the battle round. | - |
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| RG20 | Venting Strike | Play this immediately after you pick a melee weapon as part of an Attack made by an enraged friendly fighter. That weapon has +1 Attack dice for that Attack. Immediately after that Attack, remove that fighter's Rage tokens. | - |
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| RG21 | What Pain? | Pick up to 2 enraged friendly fighters. Heal those fighters. Then, remove their Rage tokens and give them a Stagger token. | - |
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| DY23 | Battering Ram | Attack rolls made for this fighter as part of melee Attacks always count as having more <img src="/img/critical-hit.png"> than the Save roll for purposes of Stand Fast and Overrun. | 1 |
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| DY24 | Coordinated Deathblow | This weapon has Grievous (<img src="/img/grievous.png">) while this fighter is united. | 2 | - |
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| DY25 | Duellist | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| DY27 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| DY28 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| DY32 | Titan of Combat | This fighter is united. | 1 | - |
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| RG23 | Agile | <b>Deft:</b> After you make a Save roll for this fighter, you can immediately re-roll 1 Save dice in that Save roll. | 2 | - |
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| RG24 | Aggressive Ambusher | While this fighter is enraged, their melee weapons have Cleave (<img src="/img/cleave.png">) and Ensnare (<img src="/img/ensnare.png">) if the target is Flanked and/or Surrounded. | 1 | - |
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| RG28 | Haymaker | This fighter's melee weapons (excluding Upgrades) have the Lethal (<img src="/img/lethal.png">) Weapon ability. After this fighter make a successful Attack with Lethal, discard this card.<br> <b>Lethal: (<img src="/img/lethal.png">)</b> That fighter's weapon has +2 Damage for that Attack, to a maximum of 4. | 2 |
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| RG31 | Stubborn to the Bone | While this fighter is enraged, this fighter cannot be pushed or given Stagger tokens. | 1 | - |
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