Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| DY1 | Aggressive Unity | Score this in an end phase if 3 or more melee Attacks were made by united friendly fighters this battle round. | 2 | - |
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| DY2 | Beatdown | Score this in an end phase if the same enemy fighter was picked to be the target of 3 or more different friendly fighters' melee Attacks this battle round. | 1 | - |
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| DY3 | Closed Down | Score this in an end phase if a united friendly fighter is holding a treasure token that was held by an enemy fighter this battle round. | 2 |
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| DY4 | Got Your Back! | Score this immediately after an enemy fighter's failed Attack if the target was a unite friendly fighter. | 1 | - |
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| DY5 | Helping Hand | Score this immediately after a united friendly fighter's successful Attack if the Attack roll contained any <img src="/img/single-support.png">. | 1 | - |
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| DY6 | Hemmed In | Score this in an end phase if an enemy leader (<img src="/img/leader.png">) was slain by a united friendly fighter this battle round. | 2 | - |
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| DY7 | Inevitable Outcome | Score this in an end phase if 2 or more united friendly fighter are adjacent to the same enemy fighter. | 1 | - |
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| DY8 | Infiltrate | Score this immediately after a friendly fighter's successful Attack if the target was in neutral or enemy territory and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY9 | Outmuscle | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this in an end phase if an enemy fighter was driven back as part of a united friendly fighter's successful Attack this battle round. | 2 | - |
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| DY10 | Tag Team | Score this immediately after a friendly fighter's successful Attack if they have no Move or Charge tokens and either the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY11 | Tandem Assault | Score this immediately after an enemy fighter is slain by a friendly fighter's Attack if the attacker was united or the target was Flanked and/or Surrounded. | 1 | - |
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| DY12 | United Aid | Score this immediately after you make a Save roll for a united friendly fighter if there were more successes in the Save roll than the Attacker roll and the Save roll contained any <img src="/img/single-support.png">. If you are the underdog (<img src="/img/underdog.png">), the Save roll does not have to contain any <img src="/img/single-support.png">. | 1 | - |
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| DY13 | Another Swing | Play this immediately after a united friendly fighter's failed melee Attack if the attacker is adjacent to 2 united friendly fighters. That fighter Attacks again using a melee weapon, but the Damage characteristic of that weapon is reduced to 1. | - |
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| DY14 | Army of Two | Pick a friendly fighter. That fighter is united in the next turn. | - |
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| DY15 | Brother-in-Arms | Play this immediately before you pick a melee weapon as part of a united friendly fighter's Attack. Pick a united friendly fighter adjacent to the attacker. Use 1 of that fighter's melee weapons for that Attack instead. |
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| DY16 | Defiant Duo | Pick 2 adjacent united friendly fighters. If you are the underdog (<img src="/img/underdog.png">), pick 2 united friendly fighters instead. Give 1 of those fighters a Guard token and then heal the other fighter. | - |
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| DY17 | Out of Nowhere | Play this immediately after you make an Attack roll for a united friendly fighter. Change 1 dice in that Attack roll to <img src="/img/single-support.png"> or <img src="/img/double-support.png">. | - |
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| DY18 | Selfless Parry | Play this immediately after a united friendly fighter is picked to be the target of an Attack. Pick a united friendly fighter adjacent to the target. The target has that fighter's Save characteristic for that Attack. | - |
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| DY19 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| DY20 | Take One for the Team | Play this immediately after a united friendly fighter is picked to be the target of an Attack. Pick a united friendly fighter adjacent to the target and within range of the weapon being used for the Attack. That fighter must be the target of that Attack instead. | - |
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| DY21 | Timed Strike | Play this immediately after you pick a melee weapon as part of an Attack for a friendly fighter that is not united. That weapon has +1 Attack dice for that Attack. | - |
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| DY22 | Unified Front | United friendly fighters have +1 Save in the next turn, to a maximum of 3. | - |
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| DY23 | Battering Ram | Attack rolls made for this fighter as part of melee Attacks always count as having more <img src="/img/critical-hit.png"> than the Save roll for purposes of Stand Fast and Overrun. | 1 |
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| DY24 | Coordinated Deathblow | This weapon has Grievous (<img src="/img/grievous.png">) while this fighter is united. | 2 | - |
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| DY25 | Duellist | <b>Footwork:</b> Immediately after this fighter has Attacked, you can push this fighter 1 hex. | 1 | - |
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| DY26 | Entangling Strike | This weapon has Cleave and Ensnare if the target is Flanked and/or Surrounded. | 1 | - |
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| DY27 | Great Fortitude | This fighter has +1 Health. | 2 | - |
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| DY28 | Keen Eye | This fighter's melee weapons have +1 Attack dice. | 2 | - |
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| DY29 | Rush to Aid | Assist: Immediately after this fighter has Attacked, you can pick a united friendly fighter. Push this fighter up to 2 hexes. That push must end adjacent to that united friendly fighter. | 2 | - |
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| DY30 | Shared Incentive | This upgrade can only be given to your leader. This fighter has +1 Move. United friendly fighters have +1 Move if they are adjacent to this fighter when they start that Move. | 2 | - |
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| DY31 | Spurred Momentum | Driven: Immediately after this fighter's successful Attack, if this fighter was united, remove their Move and Stagger tokens and then discard this card. | 1 | - |
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| DY32 | Titan of Combat | This fighter is united. | 1 | - |
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