Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| NP1 | Seized | Score this immediately after a friendly fighter's successful melee Attack if the target was within 1 hex of a treasure token. | 1 | - |
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| NP2 | Break Out | Score this immediately at the end of your opponent's Action step if 2 or more friendly <b>covetous</b> fighters are in neutral and/or enemy territory. | 1 | - |
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| NP3 | Claimed | Score this immediately at the end of your opponent's Action step if 3 or more friendly fighters are <b>covetous</b>. | 1 | - |
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| NP4 | Pound for Pound | Score this immediately after a friendly <b>covetous</b> fighter's successful Attack that targeted an enemy fighter with a Bounty characteristic of 2 or more that was within 1 hex of a treasure token. If you are the underdog, score this if the target had a Bounty characteristic of 1 or more. | 1 | - |
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| NP5 | All Part of the Plan | Score this immediately after your Action step if an enemy fighter that was holding a treasure token when they were picked to be the target of a friendly fighter's attack is no longer holding that treasure token and you hold that treasure token. | 1 | - |
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| NP6 | Calculated Strike | Score this immediately after you make an Attack roll for a friendly covetous fighter if any of the results was an <img src="/img/critical-hit.png"> | 1 | - |
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| NP7 | Audacity | Score this in an end phase if a friendly <b>covetous</b> fighter made a successful Attack in the preceding combat phase while they were in enemy territory. | 1 | - |
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| NP8 | Close the Vice | Score this in an end phase if 3 different friendly <b>covetous</b> fighters Attacked in the preceding combat phase. | 2 | - |
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| NP9 | Slow Advance | Score this in an end phase if your warband holds any treasure tokens in both neutral territory and enemy territory. | 2 | - |
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| NP10 | Domination | Score this in an end phase if 3 or more friendly fighters are within 1 hex of different treasure tokens. | 1 | - |
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| NP11 | Lone Wolves | Score this in an end phase if 2 or more friendly fighters are within 1 hex of the same treasure token and none of those fighters is adjacent to another fighter. | 2 | - |
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| NP12 | Skin of Their Teeth | Score this in an end phase if 2 or more friendly fighters are holding treasure tokens and any of those fighters are damaged. | 2 | - |
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| NP13 | Pilfer | Pick a friendly fighter. Push that fighter 1 hex. That push must end within 1 hex of a treasure token. | - |
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| NP14 | Move at the Opening | Play this immediately after a friendly fighter Moves. Pick a different friendly fighter with no Move or Charge tokens. That fighter Moves and must end that Move within 1 hex of a treasure token. | - |
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| NP15 | Organised Efforts | Pick 2 friendly fighters holding treasure tokens. Remove those fighters from the battlefield and then place each on the treasure token the other was removed from. | - |
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| NP16 | Defiance | Play this immediately after you pick a weapon as part of an Attack for a friendly fighter within 1 hex of a treasure token. That weapon has +1 Attack dice for that Attack. | - |
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| NP17 | Into the Deepwoods | Pick a friendly fighter within 1 hex of a treasure token that is in neutral or enemy territory. Give that fighter a Guard token. | - |
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| NP18 | Unearthed Treasure | Pick a cover token that does not have a fighter on it. Flip that cover token. | - |
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| NP19 | Territorial Welcome | Pick an undamaged enemy fighter within 1 hex of a treasure token. Melee Attacks that target that enemy fighter in the next turn have Cleave (<img src="/img/cleave.png">). | - |
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| NP20 | Hold the Line! | Fighters cannot be driven back. This effect persists until the end of the next Action step. | - |
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| NP21 | Dig In | Play this immediately after a friendly fighter within 1 hex of a treasure token is picked as the target of an Attack. You can re-roll 1 Save dice in the Save roll for that Attack. | - |
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| NP22 | The High Ground | Play this immediately after you pick a weapon as part of an Attack for a friendly fighter within 1 hex of a treasure token. That weapon has Grapple (<img src=""/img/grapple.png"">) and Brutal (<img src="/img/brutal.png">) for that Attack. | - |
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| NP23 | Wily Prospector | This fighter is <b>covetous</b> while they are within 1 hex of a cover token. | 2 | - |
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| NP24 | Cautious Attitude | This fighter's Range 1 weapons have +2 Range while they are covetous. While the target of this fighter's Attack is 3 or more hexes from this fighter, this fighter's Range 1 melee weapons have a maximum Damage characteristic of 2. Immediately after this fighter makes a successful Attack if the target was 3 or more hexes from this fighter, discard this card. | 2 | - |
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| NP25 | Mirror Shield | Ranged attacks that target this fighter have -1 Attack dice. | 2 | - |
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| NP26 | Driven by Pain | <b>Insensate:</b> Immediately after this fighter is driven back, you can heal this fighter. | 1 | - |
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| NP27 | Inviolate | This fighter cannot be Flanked or Surrounded while they hold a treasure token. | 1 | - |
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| NP28 | Opportunist | <b>Unearth:</b> Immediately after an enemy fighter has Charged, if this fighter is within 1 hex of a cover token, flip that cover token. | 1 | - |
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| NP29 | Overreach | While this fighter is within 1 hex of a treasure token, their ranged weapons have +2 Range. Immediately discard this Upgrade after this fighter makes a successful ranged Attack while they are within 1 hex of a treasure token. | 2 | - |
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| NP30 | Spiteful Defender | This fighter's melee weapons have Grievous (<img src="/img/grievous.png">) while they are within 1 hex of a treasure token and have no Charge tokens. | 1 | - |
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| NP31 | I Like Those Odds | This fighter has +1 Save (to a maximum of 2) while they hold an odd-numbered treasure token. | 1 | - |
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| NP32 | Starmaw | <b>Ranged Attack action</b> This weapon has +1 Attack dice while the attacker is within 1 hex of a treasure token. | 1 | - |
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