Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| PL8 | Claim the Prize | Objective | Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog (<img src="/img/underdog.png">), that Delve can be in friendly territory instead. | 1 | - |
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| PL10 | Share the Load | Objective | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Objective | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL12 | Careful Survey | Objective | Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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| HG6 | No Business Here | Objective | Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. | 1 | - |
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| HG3 | Hands Off! | Objective | Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. | 1 | - |
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| PL6 | Strip the Realm | Objective | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL1 | Broken Prospects | Objective | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL5 | Torn Landscape | Objective | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL2 | Against the Odds | Objective | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL4 | Desolate Homeland | Objective | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| HG11 | This is Our Turf! | Objective | Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. | 1 | - |
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| PL17 | Explosive Charges | Ploy | <b>Domain:</b> Friendly fighters have +1 Move while using Charge abilities. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| PL13 | Sidestep | Ploy | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL20 | Sudden Blast | Ploy | Pick an enemy fighter adjacent to a friendly fighter. Give that enemy fighter a Stagger token. | - |
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| PL22 | Trapped Cache | Ploy | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| PL18 | Wary Delver | Ploy | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL21 | Tunnelling Terror | Ploy | Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. | - |
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| HG14 | Deny Invaders | Ploy | In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. | - |
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| HG17 | Mind Your Step | Ploy | Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. | - |
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| HG19 | Paths Unknown | Ploy | Pick a friendly fighter in friendly territory. If you are the underdog (<img src="/img/underdog.png">), you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. | - |
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| PL27 | Canny Sapper | Upgrade | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL31 | Gloryseeker | Upgrade | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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| PL23 | Great Speed | Upgrade | This fighter have +1 Move. | 0 | - |
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| PL28 | Impossibly Quick | Upgrade | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| HG27 | Goading Defender | Upgrade | This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. | 2 | - |
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| HG32 | True Grit | Upgrade | This Upgrade can only be given to your leader (<img src="/img/leader.png">). Rolls of <img src="/img/shield.png"> and <img src="/img/dodge.png"> count as successes in Save rolls for friendly fighters adjacent to this fighter. | 2 | - |
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| HG31 | Killing Blow | Upgrade | This fighter's melee weapons have Grievous if the target is damaged. | 1 | - |
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| HG29 | Hidden Aid | Upgrade | Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| PL15 | Commanding Stride | Ploy | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL24 | Swift Step | Upgrade | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| HG30 | Hidden Traps | Upgrade | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>3 <img src='img/inv-damage.png'>1</p> This weapon has Grievous (<img src="/img/grievous.png">) if the target is within 1 hex of a feature token in friendly territory. | 1 | - |
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| HG5 | Lead by Example | Objective | Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and Attacked 2 or more times this battle round. | 2 | - |
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