Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| HG3 | Hands Off! | Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. | 1 | - |
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| HG5 | Lead by Example | Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and Attacked 2 or more times this battle round. | 2 | - |
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| HG6 | No Business Here | Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. | 1 | - |
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| HG11 | This is Our Turf! | Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. | 1 | - |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL4 | Desolate Homeland | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL6 | Strip the Realm | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL8 | Claim the Prize | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog (<img src="/img/underdog.png">), that Delve can be in friendly territory instead. | 1 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| PL12 | Careful Survey | Score this immediately after an Action step if there is a friendly fighter in each territory. | 1 | - |
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| HG14 | Deny Invaders | In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. | - |
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| HG17 | Mind Your Step | Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. | - |
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| HG19 | Paths Unknown | Pick a friendly fighter in friendly territory. If you are the underdog (<img src="/img/underdog.png">), you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL17 | Explosive Charges | <b>Domain:</b> Friendly fighters have +1 Move while using Charge abilities. This effect persists until the end of the battle round or until another Domain card is played. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL20 | Sudden Blast | Pick an enemy fighter adjacent to a friendly fighter. Give that enemy fighter a Stagger token. | - |
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| PL21 | Tunnelling Terror | Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. | - |
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| PL22 | Trapped Cache | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| HG27 | Goading Defender | This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. | 2 | - |
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| HG29 | Hidden Aid | Enemy fighters adjacent to this fighter are Flanked. | 1 | - |
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| HG30 | Hidden Traps | <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>3 <img src='img/inv-damage.png'>1</p> This weapon has Grievous (<img src="/img/grievous.png">) if the target is within 1 hex of a feature token in friendly territory. | 1 | - |
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| HG31 | Killing Blow | This fighter's melee weapons have Grievous if the target is damaged. | 1 | - |
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| HG32 | True Grit | This Upgrade can only be given to your leader (<img src="/img/leader.png">). Rolls of <img src="/img/shield.png"> and <img src="/img/dodge.png"> count as successes in Save rolls for friendly fighters adjacent to this fighter. | 2 | - |
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| PL23 | Great Speed | This fighter have +1 Move. | 0 | - |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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