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Карты

ID Название Тип Описание ПО FAQ Набор
PL8 Claim the Prize Objective Score this immediately after a friendly fighter Delves in enemy territory. If you are the underdog (<img src="/img/underdog.png">), that Delve can be in friendly territory instead. 1 - Pillage and Plunder
PL10 Share the Load Objective Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. 1 - Pillage and Plunder
PL11 Hostile Takeover Objective Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. 1 - Pillage and Plunder
PL12 Careful Survey Objective Score this immediately after an Action step if there is a friendly fighter in each territory. 1 - Pillage and Plunder
HG6 No Business Here Objective Score this immediately after a friendly fighter's Attack if the target was in friendly territory and was Flanked and/or Surrounded. 1 - Hunting Grounds
HG3 Hands Off! Objective Score this immediately after a friendly fighter's Attack if the target was on a feature token and was driven back. 1 - Hunting Grounds
PL6 Strip the Realm Objective Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. 3 - Pillage and Plunder
PL1 Broken Prospects Objective Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. 2 - Pillage and Plunder
PL5 Torn Landscape Objective Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. 2 - Pillage and Plunder
PL2 Against the Odds Objective Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. 1 - Pillage and Plunder
PL4 Desolate Homeland Objective Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. 1 - Pillage and Plunder
HG11 This is Our Turf! Objective Score this in an end phase if there are more friendly fighters with Move and/or Charge tokens in friendly territory than there are enemy fighters with Move and/or Charge tokens in friendly territory. 1 - Hunting Grounds
PL17 Explosive Charges Ploy <b>Domain:</b> Friendly fighters have +1 Move while using Charge abilities. This effect persists until the end of the battle round or until another Domain card is played. - Pillage and Plunder
PL13 Sidestep Ploy Pick a friendly fighter. Push that fighter 1 hex. - Pillage and Plunder
PL20 Sudden Blast Ploy Pick an enemy fighter adjacent to a friendly fighter. Give that enemy fighter a Stagger token. - Pillage and Plunder
PL22 Trapped Cache Ploy Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. - Pillage and Plunder
PL18 Wary Delver Ploy Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. - Pillage and Plunder
PL21 Tunnelling Terror Ploy Pick a friendly fighter with no Move or Charge tokens. Remove that fighter from the battlefield, and then place that fighter in an empty stagger hex. Then, give that fighter a Charge token. If you are the underdog (<img src="/img/underdog.png">), you can give that fighter a Move token instead. - Pillage and Plunder
HG14 Deny Invaders Ploy In the next turn, friendly fighters' weapons have +1 Attack dice while they are in friendly territory. - Hunting Grounds
HG17 Mind Your Step Ploy Pick an enemy fighter in friendly territory. Push that fighter up to 2 hexes. That push must end in neutral or enemy territory. - Hunting Grounds
HG19 Paths Unknown Ploy Pick a friendly fighter in friendly territory. If you are the underdog (<img src="/img/underdog.png">), you can pick a friendly fighter in enemy territory instead. In the next turn, that fighter cannot be picked to be the target of an Attack. - Hunting Grounds
PL27 Canny Sapper Upgrade Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. 0 - Pillage and Plunder
PL31 Gloryseeker Upgrade This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. 1 - Pillage and Plunder
PL23 Great Speed Upgrade This fighter have +1 Move. 0 - Pillage and Plunder
PL28 Impossibly Quick  Upgrade This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. 1 - Pillage and Plunder
HG27 Goading Defender Upgrade This fighter has +1 Save while they are in friendly territory. Discard this card if this fighter is picked to be the target of a Ploy or is damaged. 2 - Hunting Grounds
HG32 True Grit Upgrade This Upgrade can only be given to your leader (<img src="/img/leader.png">). Rolls of <img src="/img/shield.png"> and <img src="/img/dodge.png"> count as successes in Save rolls for friendly fighters adjacent to this fighter. 2 - Hunting Grounds
HG31 Killing Blow Upgrade This fighter's melee weapons have Grievous if the target is damaged. 1 - Hunting Grounds
HG29 Hidden Aid Upgrade Enemy fighters adjacent to this fighter are Flanked. 1 - Hunting Grounds
PL15 Commanding Stride Ploy Push your leader up to 3 hexes. That push must end in a starting hex. - Pillage and Plunder
PL24 Swift Step Upgrade <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. 1 - Pillage and Plunder
HG30 Hidden Traps Upgrade <b>Melee Attack action</b><br><p class='text-center p-2 mb-2 text-white'><img src='img/inv-hex.png'>1 <img src='img/inv-hammer.png'>3 <img src='img/inv-damage.png'>1</p> This weapon has Grievous (<img src="/img/grievous.png">) if the target is within 1 hex of a feature token in friendly territory. 1 - Hunting Grounds
HG5 Lead by Example Objective Score this in an end phase if your leader (<img src="/img/leader.png">) is in friendly territory and Attacked 2 or more times this battle round. 2 - Hunting Grounds