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Карты

ID Название Тип Описание ПО FAQ Набор
PL1 Broken Prospects Objective Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. 2 - Pillage and Plunder
PL2 Against the Odds Objective Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. 1 - Pillage and Plunder
PL3 Lost in the Depths Objective Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. 1 ? Pillage and Plunder
PL4 Desolate Homeland Objective Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. 1 - Pillage and Plunder
PL5 Torn Landscape Objective Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. 2 - Pillage and Plunder
PL6 Strip the Realm Objective Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. 3 - Pillage and Plunder
PL7 Aggressive Claimant Objective Score this immediately after a friendly fighter's successful Attack if the target was in neutral territory, or the target was holding a treasure token when you picked them to be the target of that Attack and is no longer holding that treasure token. 1 - Pillage and Plunder
PL9 Delving for Wealth Objective <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. 1 - Pillage and Plunder
PL10 Share the Load Objective Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. 1 - Pillage and Plunder
PL11 Hostile Takeover Objective Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. 1 - Pillage and Plunder
WR1 Alone in the Dark Objective Score this in an end phase if no fighters are adjacent. 2 - Wrack and Ruin
WR2 Bloody and Bruised Objective Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. 1 - Wrack and Ruin
WR5 Low on Options Objective Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. 1 - Wrack and Ruin
WR10 Stay Close Objective Score this in an end phase if there are no fighters in edge hexes. 2 - Wrack and Ruin
PL13 Sidestep Уловка Pick a friendly fighter. Push that fighter 1 hex. - Pillage and Plunder
PL15 Commanding Stride Уловка Push your leader up to 3 hexes. That push must end in a starting hex. - Pillage and Plunder
PL18 Wary Delver Уловка Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. - Pillage and Plunder
PL22 Trapped Cache Уловка Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. - Pillage and Plunder
WR13 Confusion Уловка Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. - Wrack and Ruin
WR14 Damned if you Do Уловка Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. - Wrack and Ruin
WR15 Deadly Traps Уловка Play this immediately after a friendly fighter's drawn Attack if the target is not vulnerable and was driven back. Inflict 1 damage on the target. - Wrack and Ruin
WR17 Fireproof Уловка The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. - Wrack and Ruin
WR18 Flee! Уловка Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. - Wrack and Ruin
WR22 Volcanic Eruption Уловка Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. ? Wrack and Ruin
PL24 Swift Step Upgrade <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. 1 - Pillage and Plunder
PL27 Canny Sapper Upgrade Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. 0 - Pillage and Plunder
PL28 Impossibly Quick  Upgrade This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. 1 - Pillage and Plunder
PL31 Gloryseeker Upgrade This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. 1 - Pillage and Plunder
WR23 Barge Upgrade <img src="img/core.png"><b>Barge:</b> This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token. 2 - Wrack and Ruin
WR24 Desperate Defence Upgrade While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. 2 ? Wrack and Ruin
WR26 Great Speed Upgrade This fighter has +1 Move. 0 - Wrack and Ruin
WR30 Sundering Weapon Upgrade This fighter's melee weapons have Cleave (<img src="/img/cleave.png">). 1 - Wrack and Ruin
WR31 Unstoppable Upgrade While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. 2 - Wrack and Ruin
WR32 Wary Tread Upgrade You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. 2 - Wrack and Ruin