Всего победных очков - 0
| ID | Название | Тип | Описание | ПО | FAQ | Набор |
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| PL1 | Broken Prospects | Score this in an end phase if 3 or more different treasure tokens were Delved by your warband this battle round or if a treasure token held by an enemy fighter at the start of the battle round was Delved by your warband this battle round. | 2 | - |
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| PL2 | Against the Odds | Score this in an end phase if an odd-numbered treasure token was Delved by your warband this battle round. | 1 | - |
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| PL3 | Lost in the Depths | Score this in an end phase if no friendly fighters are adjacent and any friendly fighters are not slain. | 1 |
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| PL4 | Desolate Homeland | Score this in an end phase if there are 1 or fewer treasure tokens in friendly territory. | 1 | - |
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| PL5 | Torn Landscape | Score this in an end phase if there are 2 or fewer treasure tokens on the battlefield. | 2 | - |
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| PL6 | Strip the Realm | Score this in an end phase if there are no treasure tokens on the battlefield or if no enemy fighters hold any treasure tokens. | 3 | - |
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| PL7 | Aggressive Claimant | Score this immediately after a friendly fighter's successful Attack if the target was in neutral territory, or the target was holding a treasure token when you picked them to be the target of that Attack and is no longer holding that treasure token. | 1 | - |
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| PL9 | Delving for Wealth | <button class="btn btn-success" style="padding: 1px;">Restricted</button> Score this immediately after your warband Delves for the third or subsequent time this combat phase. | 1 | - |
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| PL10 | Share the Load | Score this immediately after a friendly fighter Moves, if that fighter and any other friendly fighters are each on feature tokens. | 1 | - |
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| PL11 | Hostile Takeover | Score this immediately after the second or subsequent Attack made by your warband that was not part of a Charge. | 1 | - |
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| WR1 | Alone in the Dark | Score this in an end phase if no fighters are adjacent. | 2 | - |
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| WR2 | Bloody and Bruised | Score this immediately after your warband inflicts damage on an enemy fighter if 3 or more fighters are damaged. | 1 | - |
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| WR5 | Low on Options | Score this immediately after you discard a Power card if 5 or more Ploy cards are in your Power discard pile. | 1 | - |
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| WR10 | Stay Close | Score this in an end phase if there are no fighters in edge hexes. | 2 | - |
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| PL13 | Sidestep | Pick a friendly fighter. Push that fighter 1 hex. | - |
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| PL15 | Commanding Stride | Push your leader up to 3 hexes. That push must end in a starting hex. | - |
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| PL18 | Wary Delver | Pick a friendly fighter with any Charge tokens. Give that fighter a Guard token. | - |
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| PL22 | Trapped Cache | Pick an undamaged enemy fighter within 1 hex of a treasure token. Inflict 1 damage on that fighter. | - |
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| WR13 | Confusion | Pick 2 adjacent fighters. Remove those fighters from the battlefield and then place each in the hex the other was removed from. | - |
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| WR14 | Damned if you Do | Your opponent must pick 1 of the following abilities for you to resolve: <br>Pick an enemy fighter. Push that fighter 1 hex. <br>Pick an enemy fighter that is not vulnerable. Inflict 1 damage on that fighter. | - |
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| WR15 | Deadly Traps | Play this immediately after a friendly fighter's drawn Attack if the target is not vulnerable and was driven back. Inflict 1 damage on the target. | - |
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| WR17 | Fireproof | The first time damage is inflicted on a friendly fighter in the next turn, reduce that damage to 1. | - |
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| WR18 | Flee! | Pick a friendly fighter in friendly territory. That fighter has +3 Move in your next Action step. If that fighter Moves in that Action step, that Move cannot end in friendly territory. | - |
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| WR22 | Volcanic Eruption | Pick a fighter. Then your opponent can pick an enemy fighter. Starting with the fighter you picked, roll a number of Attack dice for each of those fighters equal to their Bounty characteristic, to a minimum of 1. If the roll contains any <img src='img/hammer.png'>, inflict 1 damage on that fighter. |
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| PL24 | Swift Step | <b>Quick:</b> Immediately after this fighter has Charged, you can push this fighter 1 hex. | 1 | - |
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| PL27 | Canny Sapper | Sneaky: Immediately after you play a Ploy in a Power step, you can remove this fighter from the battlefield. Place this fighter in an empty stagger hex or in an empty starting hex in friendly territory, and then discard this card. | 0 | - |
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| PL28 | Impossibly Quick | This fighter has +1 Save. Immediately discard this Upgrade after an enemy fighter`s failed Attack if this fighter was the target. | 1 | - |
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| PL31 | Gloryseeker | This fighter`s melee weapons have Grievous (<img src="/img/grievous.png">) if the target has a Health characteristic of 4 or more. | 1 | - |
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| WR23 | Barge | <img src="img/core.png"><b>Barge:</b> This fighter can use this Core ability if they have no Move and/or Charge tokens. This fighter Moves. That Move must end adjacent to an enemy fighter. Give this fighter a Charge token. Then, pick an enemy fighter adjacent to this fighter. Push that fighter 1 hex then give them a Stagger token. | 2 | - |
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| WR24 | Desperate Defence | While this fighter is the target of an Attack, the attacker's weapons have -1 Damage. The next time damage is inflicted on this fighter as part on an Attack, discard this card. | 2 |
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| WR26 | Great Speed | This fighter has +1 Move. | 0 | - |
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| WR30 | Sundering Weapon | This fighter's melee weapons have Cleave (<img src="/img/cleave.png">). | 1 | - |
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| WR31 | Unstoppable | While this fighter is vulnerable, each time 1 damage is inflicted on this fighter, reduce that damage to 0. | 2 | - |
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| WR32 | Wary Tread | You can use this ability after the last Power step in a battle round. Push this fighter 1 hex. That push cannot end adjacent to any fighters. | 2 | - |
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